Hello. I am new to C2.
I am playing arround, trying to make a copter game.
I like very much this game: youtube . com / watch?v=86mWmzV6dw8
So i was trying to emulate that kind of movements.
I am using phisics and forces to move it. When applying forces to the copter, it gains "momentum" and it's dificult to control it. The "crazy copter 2d" iphone game movements are simple and without inertia, when you stop clicking right or left the copter stops moving on the horizontal axis. Can i use phisics or it is better without phisics?
I am messing with angles and keyboard inputs, i think it can be done better, but don't know how.
Another thing i was wondering, when the copter stops on a "moving solid tile" (has a sin movement), te copter doesn't moves with this tile, can it be done?
Here is my capx: dropbox . com /s/j7lqx6jvlt9nfu5/coptertest.capx?dl=0
Hope someone can help me
Sorry my english.