These are bad game ideas? More like undeveloped game ideas! You just need to some twist added to make it interesting or amusing.
1. If it was operated by ai and pieces fell as you collected stuff it could serve as a kind of rube-Goldberg style level up system/eye candy. Although I don't know what should be done if the ai looses...
2. This idea is amusing enough to be played at least once. However the technical problem of setting up the control system to play it would make it not be played. Just change the control method to moving the mouse in a circle or something and you might just get a game as enjoyable as qwop.
3. Most smart phone games do something like this anyway where you can dish out real money to bypass much of the grinding for points or coins. The bad idea here is you actually pay to end the game.
Let's tweak the story a bit. You are in line with a massive crowd to get a limited number of tickets to a movie that everyone wants to see but it's only being showed once. You can feel the tension in the crowd as you push and shove to the front of the line along with everyone else. Tempers are short so fighting is inevitable, but the police is there to supervise the event and if anyone creates too much disturbance they will then have the law to deal with. You have to get to the front of the line, buy the ticket and get out of there without having your ticket stolen. The twist is you don't have any money to buy it so you'll have to steal from the crowd. All this while everyone else in the crowd is doing the same to varying degrees.
Paying the $5 will bribe the cops to help you but the crowd's civility will plummet when they see the injustice! And how long can the cops fend off an angry mob?
4. Could be an interesting opportunity to explore the other senses. The gui would present visualizations of all the senses which would provide the player with glimpses through the storm. You would need some kind of goal or motivation. A few ideas: Find shelter before you freeze, avoid falling to your death off some glacier cliffs, avoid the half-starved furry raptors, or find your lost cub.
At face value that's not very interesting, but slap it into a gta style city who's designer took inspiration from MC Escher and you start having something. May I add that it's under constant construction so upgrades such as maps and gps' have temporary value. Can you get to the house before the competition or even coworkers seeking the commission? Can you manage keep your job, find the house and win brawls on the lawn so you can fix that sink first? All while staying under the radar of the law which just so happens to handle violators with lots of bullets.