Certainly an odd subject line, I'm sure. I'll try to clarify.
As I'm learning to better use C2, I wanted to get creative and have the gameplay BEHIND what might otherwise be considered a bg image, the hope being it would display an interesting visual as you watch the action take place behind it...obviously, it would have to be see-through in some respect.
Since I'm not much of an artist, I drew a grid on MS Paint, then filled in the blank spaces to make a "pixelated" stickman (making editing animation frames much easier for me). I called him Mr Stick (he has an arch nemesis called Dr Box...be afraid). Each "large pixel" is roughly 9x9 pixels in Paint...I think. I forget the exact dimension. Anyway. The individual spaces in the grid are large enough to see through, while the grid lines are only one or two pixels thick, so they can be rather easy to see, too.
So imagine standing on one side of a fence and watching the action on the other side, with minor portions of the characters hiding behind the fence links, while at the same time other portions are equally coming into view. All of this, of course, in the form of several tiny squares but a couple of pixels separated.
I've set the "background" grid as Layer 1 and the paralax to "0,0" with "Yes" transparency, and the gameplay action as Layer 0 ("100,100" paralax and no transparency).
Can anyone picture this? What are your thoughts? Does this sound like an interesting graphical presentation? (I'm not inquiring about if I did it right - the technical/programming elements are working fine.)