I've been thinking of implementing Admob into an android game I'm making.
I guess that 99,9% of all games do not make any money at all.... mine will sure not either.
This is just thoughts from me. Any one with ideas, please share
When reading about the banners, some place on the net says that only impressions longer than 30seconds count. So if you have a game with some Layouts (Main screen, Hing score, Settings, Credits and game) will in most case not give any impressions at all if we show a banner on every of those layouts, since a user would not ever stay longer than maybe maximum 10seconds on the single layout..?
This is from Google Admob manual:
[quote:21pcwhyp] if users navigate to and from pages with ads in an application over a short period of time, a new ad request should not be made sooner than the recommended 60 second rate.
With this quote it feels like games that are built with many layouts cannot really use banners. (But I know I have played games with short easy levels with banners on all of them, but they would most certainly not have counted as impressions then?)
So then I guess full screen interstitials is the way to go? Where would you put hem. Between main screen and game level. Or after you die and should go back to main screen/highscore?
What are your thoughts about this? Really interested in hearing others game designs/ads...