My app runs with excellent performance after publishing for iOS via Ejecta, but my tiled background images do not appear in the published app. The backgrounds show up as completely white instead. They load normally in the Xcode simulator, but not after publishing as a native app.
Do either Ejecta or iOS have issues with C2's tiled background object or would they otherwise have issues loading images or tiled backgrounds with large dimensions? My tiled background images have dimensions of 1x1536, which I realize is quite large, but it allows me to cover an entire iPad-sized screen with a full gradient and hasn't created issues when exporting for any other platform (these images are each under 4 KB, by the way).
Any other ideas on what would cause my tiled backgrounds not to appear in a native iOS app after publishing via Ejecta?
As a side note, publishing via Ejecta raised my app's file size from less than 1 MB to 9.8 MB (Intel XDK is even worse in this regard, fattening my app to 17 MB). Are there any settings I can adjust to help lower the file size or would I have to rely on future updates to Ejecta/Intel XDK to solve this?