question about license

  • Hi everyone.

    If I don't buy the personal edition, and i make a games with the free edition, can i monetizing the game?

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  • With free version you can only export for html 5.

    For monetizing , kindly read the manual and user terms

  • My advice is to buy the software (for your own good , and trust me on this , its a freaking deal to have this software).

  • I wanna buy the software, but now i don't have the money to do that, so i want make money monetizing few games and after buy it, thanks

  • I wanna buy the software, but now i don't have the money to do that, so i want make money monetizing few games and after buy it, thanks

    You're breaching the terms and condition for the free version man, I suggest don't, try get money on your side first then cover back your investment. Cheers!

  • > I wanna buy the software, but now i don't have the money to do that, so i want make money monetizing few games and after buy it, thanks

    >

    You're breaching the terms and condition for the free version man, I suggest don't, try get money on your side first then cover back your investment. Cheers!

    yeah, i understand now, thanks

  • I think it will be good to buy the software or just make money to buy it from other sides or sources, making money from free version is not a good idea. The software is really to less price compare to other Game Engine out in the market.

  • Buying this software is like getting it for free considering what you get for what you pay, it's one of my best investments ever, if you can even call it that considering the cost. It's like paying for a Volkswagen and getting an Lambo.

  • Its entirely worth it and its not even that expensive. Also having the non trial version will help you a ton. Being limited to only 100 events and not being able to create subfolders for layouts and things is harrrsshhhh.

    My suggestion is just play around the free version, learn, get used to it, try making a few small projects. Heck even start your bigger project but pre-develop it in a few projects (cause of the event limit).

    Then when you are READY to launch something, upgrade before you monetize and you should be good, and that cheap investment should get returned quickly ;D

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