How to handle the App Licensing for Google play ?

0 favourites
  • 1 posts
From the Asset Store
Google Analytics 4 Plugin for Construct 3 enables metrics and analytics for your games easily.
  • Hello,

    I made a paid app "Football Reverse Engineering" and published for an open alpha test on Google play.

    Inside my C2 app I do not have any handling of the App Licensing verification, which I think is preventing to proceed with the test; right now if you want to test you have to pay and buy the app.

    I tried also the closed loop alpha test , creating a list of allowed users, but the result is the same: you have to buy the app, therefore cannot be tested.

    Is there anyone who can help me on this subject: how to implement the App Licensing Verification for Google PLay?

    Surely I need to know the Construct 2 plugin to use (IAP??) as well as the 3rd party plugin to use with Intel XDK.

    My app is exported from Construct 2 with Cordova and Crosswalk into Intel XDK

    Thanks in advance.


  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)