My project is gaining traction, and I'm predicting that I might be finished in the alpha stage very soon. I've started to think about my project in the long-term, things like kickstarter, promoting, and the like.
I wanted to get the game on Steam via Greenlight, and that brings up the question: How does Construct mesh with the Steam platform? On that topic, how does Construct mesh with other platforms? (Xbox, Wii U, 3DS), etc. This is the first game I've seriously developed, and this is all new to me.
The second question is about piracy. I know that preventing all piracy is a flat-out impossibility, but how does this work for Construct? How does buying and installing a game made in Construct work in the file structure?
What I'm trying to say is: When making my game, all files are stored in the project folder. Right now, if I distributed this to someone else, they could just copy the entire thing, send it out and anyone could play my game though Construct. Why does this idea of drag-n-drop copy piracy not work, and what does Construct do to make piracy not that simple? I have yet to purchase a full-edition of Construct, so I can't export to Node-Webkit, nor understand how doing so would change the way it works now.