Wow, just read through all comments and pleasantly surprised to see recent activity. So maybe someone can point me in the right direction.
My Game (A very basic MMO): Player 1 starts a layout, randomly places 5 trees, goes to second layout and places 3 more trees. Player 2 joins and does the same thing.. Player 3 etc...
What is the best way to get all previously created objects and display for player 2 and 3, and potentially update when objects are removed. Should the master store all items/changes in an array (uid, x, y, layout) and then generate on every new join?
I know this will spawn many problems for me so hoping someone can give me general tips.
Thanks in advance! and ThePhotons Good job BTW