[PLUGIN] Magicam for C2(Alpha 6.5 1/8/14)

  • Zebbi setting a higher lag value would help to smooth that out, but there's otherwise no specific way to compensate for small object movements. That said, it's an interesting thought -- I could see the use in dynamically setting lag on a curve based on how far an object has moved.

    So that's something I'll consider for the next version(when or if that happens), but until then you could probably achieve a similar effect with events. I'll see if I can rig something up.

  • Zebbi setting a higher lag value would help to smooth that out, but there's otherwise no specific way to compensate for small object movements. That said, it's an interesting thought -- I could see the use in dynamically setting lag on a curve based on how far an object has moved.

    So that's something I'll consider for the next version(when or if that happens), but until then you could probably achieve a similar effect with events. I'll see if I can rig something up.

    That would be extremely useful if you could, I'd really appreciate any ideas for events that would simulate this. I've tried a little with not much success!

  • Hi,

    Is there a way to have "shaking layers"?

    For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?

  • Hi,

    Is there a way to have "shaking layers"?

    For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?

    I think magicam works on the layout viewport rather than the layers, so perhaps a different method would be best?

  • Hi,

    Is there a way to have "shaking layers"?

    For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?

    Magicam has a built-in Shake action. Look under the "Misc." section.

  • > Hi,

    > Is there a way to have "shaking layers"?

    > For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?

    >

    Magicam has a built-in Shake action. Look under the "Misc." section.

    Yeah, but like I said, magicam only works on the viewport I think, so shaking layers isn't the same as shake camera.

  • If I'm not mistaken, I think Coin-coin wants to be able to queue up -- or run simultaneously -- multiple camera shakes, rather than shake individual layers. MagiCam can't handle that itself, but one could always setup a queue that initiates camera shakes in sequence.

  • If I'm not mistaken, I think Coin-coin wants to be able to queue up -- or run simultaneously -- multiple camera shakes, rather than shake individual layers. MagiCam can't handle that itself, but one could always setup a queue that initiates camera shakes in sequence.

    Yeah, I just created a function to do that. It seems to work fine with multiple camera shakes, even on scenes with a lot of parallax.

    Which reminds me: The zoom limits sometimes get a little shaky when the camera is near the outer zoom limits. Not really related to camera shake, just something I noticed while playtesting.

  • Hello, please, I want to try this but do not know what should I do with this extension "c2addon".

  • Hello, please, I want to try this but do not know what should I do with this extension "c2addon".

    Addons are covered in the manual HERE.

    Basically, you just drag and drop the .c2addon onto a Project Layout window and follow the prompts.

  • Ah, thanks, I not remember that this information was in the manual..

  • cool addon, i like the custom transitions

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  • How to disable the magicam zoom completely as it affects so that layout scale does not work anymore. I tried to zoom to contain but have not tried with different values yet.

    Is it really so that Layout Scale changes don´t work with magicam installed (or active)?

    Other than that this seems interesting and promising plugin.

  • No answer. Okay. It seems that the zoom can´t be turned off. At least my efforts on that would suggest that it´s not possible.

  • tomi71 MagiCam overrides layout scale when there's an active camera - just use the "Set zoom" action, which works the same way as layout scale.

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