Hey rojohound, do you know why pathfinding and the following line of code in your Mario example don't seem to work together nicely?
[ ] Player | Iso move by offset 90,0, Self.vz*dt
If I comment the line above out, I can pathfind (and there is no gravity -- expected)
If I don't comment it out, pathfinding doesn't work (player doesn't move)
Ideally, I would be able to have both gravity AND pathfinding
I can put together an example CAPx if this doesn't make sense...