I'm new to the board, been using Construct for about a week now.
I'm hoping to develop a platformer type game with Construct, and am planning to write a step by step guide to the various features I'm planning:
-a robust platformer state system
-implementing animations for every conceivable state
-smooth combat system using buffered attacks/combos and targetting
-very modular design (trying to keep event sheets as neat as possible)
It'll also include (as part of the state system example):
Wall slide, wall jump, wall climb (ladders, etc.), floor slide, double jump, super jump, charge, mid-air charge, grappling hooks/swinging from ropes, gliding and flying, hanging from wall ledge, crouching, up against wall, backdash.
All with well defined transitions between one another. I'll be using Chumbucket's popular sprite sheet for animations, and other random royalty free art I find.
Try double jumping, wall jumping, and the triple punch combo.
To jumpkick, press attack while double jumping.
Comments on what I have now would be very appreciated. I'm focusing on manageability, so any tips on how to clean up the code, or do something in a simpler way would be great.