STATE Based platform engine.

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  • Hi all. Thought i'd post this as there has been a lot of questions about platform stuff recently.

    http://dl.dropbox.com/u/1646976/PLATFORMENGINE.cap

    Has loads of features ducking, wall slide, wall jumps, super jumps and some more. I created it a while ago so the event sheet is messy, there are probably redundant events or actions or easier ways to do things - but it works quite well.

    It's commented in as plain English as I can (explaining stuff isn't a strength of mine) and is aimed at someone totally new to Construct.

    There are some bugs - for example crawling under a low wall and letting go of the duck button "shoots" you from beneath the wall, I have fixed this but can't find the cap at the moment.

    You can see it in action here -

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    Any problems let me know or if you have any suggestions or improvements.

    Thanks.

  • Very helpful, nice one!

    The million mega-man games being made will appreciate it

    Seriously though, I can see it being very useful. We could use a sticky with nothing but the most useful caps in for different things, would be very helpful to many.

  • Ohhh! Excellent help me much

    Scirra I'm new and I like the program and given you more what I was looking

    PD: I'm Spanish, sorry for my bad English

  • Great example!

    Can he move the box when he pushes, or just showing the push animation?

  • He should be able to push, but it looks like something broke due to the newest build.

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  • He also loses the sliding fiction down the wall and the cool double jump effect.

    My concern is will every new version break your game? I hope not.

  • He also loses the sliding fiction down the wall and the cool double jump effect.

    My concern is will every new version break your game? I hope not.

    broken things are usually easy to fix or fix themselves in later versions, also remember construct is still beta, so its expected things are gonna change from one version to another. if your using construct simply for making a game, stick with the versions that wont break it throughout its development. but fixing these minor problems just means rewriting simple things here and there.

  • My mistake he does have the super cool jump and wall slide. Just no push

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