At long last, sprite-based text is finally here! 100% through events. Also updated the font splitter to support alpha (didn't realize it didn't before).
One disadvantage of making it 100% through events is that you can't just drop it in your game. Since copying and pasting between projects hasn't been completed in construct, you're gonna have to re-create it.
SERIOUSLY, DO NOT ATTEMPT TO COPY THE CODE OR OBJECTS IN THE EXAMPLE INTO YOUR OWN GAME. DOING SO COULD MAKE YOUR .CAP UNUSABLE.
Instructions are in the .cap. Enjoy!