I've got a sprite set up for 8 directional movement. If you move right, the sprite is the right way up. Moving left, however, flips the sprite vertically.
I suspect this is due to my current lack of understanding of how Construct works, rather than a bug.
Thanks.
Yes, the behavior will try to rotate the object to the direction you turn. You should add a new animation angle for 'left' so it'll display it how you want to.
I'll give that a try, thanks!
"Auto mirror" appears to do a bit of what I want, but I'm not sure if that's what you meant...
He meant this:
<img src="http://i39.tinypic.com/zwj311.png">
If you define the angles you want in the animator, Construct will use those angles rather than rotating the sprite around
But yeah, mirror works too if you just want it to go back and forth.
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Ah, I'll take a look at that. Thanks for pointing it out!
Looks rather useful. It'd be nice if I could drag and drop an existing frame to another angle though.
Select a frame (or a series of frames) in one angle, and hit "c"
Then select another angle, click in the frames section, and hit "v"
I don't know why it's not Ctrl-C and Ctrl-V though :/