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RTS movement per Zaaephod's request in this thread. Custom gravity and jumping via the custom movement behavior per marche398's request in this thread.
Not sure if there's a better way to do this. I guess keeping my .cap files to a single thread like this is the way to go here?
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By the way, there are 'push out of obstacle' actions in the custom movement so you dont need to use while loops and stuff.