Platform trouble .cap

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From the Asset Store
The complete source file for my Youtube platformer game tutorial series.
  • Had trouble with animation. FIXED!

  • What is the trouble here?

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  • From his Help/Tech thread.

    It's a good idea to let people know what the upload is for

  • Made a spring bouncer but the problem is that my player's regular jump is now weaker although I didn't change the stats. The bouncer works by the way, but has no animation.

  • Made a spring bouncer but the problem is that my player's regular jump is now weaker although I didn't change the stats.

    Uh... yes, you did change the stats. Right here:

    <img src="http://i42.tinypic.com/20rrc5k.png">

    You have the default jump strength for the platform behavior set to 700. If you want it to stay 700, then you need to say "700" there instead of "450."

    Also, you see how you tell the platform behavior to Jump in event 2? That means when event 3 comes around, the player is no longer falling... it's jumping. So the event will not trigger. You need to not make a sub-event here. Do it like so instead:

    <img src="http://i40.tinypic.com/adyu69.png">

    This ensures that the event will trigger properly when the player falls onto the spring, and will activate the spring's animation.

    You also need to uncheck "Loop" for the spring's bounce animation for "On bounce finished" event to work.

    The game is coming along nicely, btw

  • Yes, it works now! Thank you!

    Damn, my workspace is messy, I should name my sprites. This program is amazing and the help here is even more amazing.

    Thank you once again. I'm doing this for an art project, by the way.

  • Added an enemy but it doesn't work. Even Debug doesn't work. I did this by looking at the Platform School, the basic enemy that goes back and forth horizontally and which you can jump on. However it doesn't even spawn.

    I suspect that the problem is in the sprite called DroidSpawn but I don't know what it could be.

    Also, bug reported.

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