Motion Blur / Trail via Plasma Object

This forum is currently in read-only mode.
From the Asset Store
Hand-painted tiles, objects, animated objects, and background to build a colorful Mayan civilization environment.
  • This is one way of doing motion trails

  • You... are my hero.

    haha.

    This is really cool and handy. I can think of a zillion applications right off the top of my head.

  • Runs sweet, looks great.... much better idea than what I was working on for my motion blur effect... WHAT THE HELL IS THAT? *points*

    *steals motion blur cap*

    *runs away and hides in a dark corner*

    my preciouuussssss....

    OK so I've worked for 12 hours today and I'm a bit delirious... sue me.

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

    But does it run on non-motion blur video card?

  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

    Well, it's a different effect. This is pretty common in some games, and although it has maybe originally intended to simulate something like motion blur, it is nowadays used as a effect of its own. I can think that some want to use an effect just like this.

  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

    lol with a blur object with intensity parameters fake motion blue would look awesome. imagine fake motion blur like this with blur intensity applied to it, that would look nice.

  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

    Smudgy trails are awesome, David is awesome

  • Smudgy trails are awesome, David is awesome

    That's because Australian's are awesome. If we could all be awesome like David, we would all be Australian.

    *EDIT*

    Hey wait... I'M AUSTRALIAN! omg >.>

    ~Sol

  • Ozsome!

  • Ozcool

  • transfering old topics removed almost every link for cap files :/

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)