Hidden features #2: Object categories and 'hide in editors'

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  • The next two features allow you some control over which objects are shown in the event wizard and to categorise them.

    Here's what's in Common for the properties of a Sprite:

    <img src="http://img11.imageshack.us/img11/4396/categories.png">

    The bottom two are the ones we're interested in. The first, 'show in editors' will allow you to control whether the object is shown in the event wizard. For alot of background objects and scenery, you won't ever want to run actions or conditions from them, so hide them to avoid clutter.

    The second, 'category' allows you to type in a category name for each object. Perhaps the best way to explain this is with a screenshot.

    Each individual category name will create a new category in the event wizard, allowing much easier 'at a glance' selection and overviewing.


  • <img src="http://i43.tinypic.com/90deuw.png">

  • I knew the first one but not the second, which can be really useful when there are a lot of objects. I think I'm going to sort out my objects now.

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  • Wow, that's really useful! Maybe we should make an 'Obscure tips' page on the wiki, for facts like this.

  • We'll probably add a right click menu in the event wizard so you can arrange your objects there and then.

    Just like adding private variables, its most likely that the time you'll think 'man this object really shouldn't be listed in the event wizard' is when you're actually in the event wizard

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