I disagree. Sorry for the criticism, just my two cents.
ll criticisms are welcome [quote:37c6kqkm]There is no information on standard methods of picking, or the SOL.
There is no information about the SOL in the wiki either, or anywhere else really. Wiki links does/would of covered that stuff for more "depth" if you will. This is intended to point out the NOT so obvious things that no one seems to mention (when I can remember as I go along; hence "as is"), unless it's a explained randomly deep in a thread somewhere.
As for the tone, we are going for something more interesting here as fun theme, no one will take that seriously.
BTW Deadeye I meant to link your tutorial also somewhere - your post reminding me. Though linking straight to the wiki would cover it, because I can't remember anything specifically picking related for stuff that's complicated. The last time I downloaded was with the first couple of lessions where someone posted some wierd stuff with walking around on a circle with trig. I would need to look at ones but, it seems you say the new version broke all the caps?
Today's update will include stuff about actions, triggers, containers.
the guide isn't really about picking, it's more of a general explanation of various events and Construct features, and how to use them.
can/should rename it, but I kinda like the name. If there are appropriate wiki articles that would be linked. There's really little encouragement for me to get all technical, I probably can't anyway. :
What's wrong with using subevents under a for-each loop? It works fine...
ou are right, they do. I think the words in the guide will agree. It just points out to be careful and not get complicated with for each + sub-event.
Thanks for comments. I will continue to make updates while trying to think about those "little things" no one else remembers to document for guys like me.
Cover the basics first, then build on them. Also, I think it would be greatly productive if examples were supplied; documented, basic example cap. Use colored balls - red, yellow, blue - and show how is picking done, the differences etc.
Good point. I hope someone else considers making a guide like you are suggestiong. Unfortonately, I'd only be capable of doing that with much more experience and completing a worthy game/progject... Then I'd probably have to turn it into a book, because it'd be worth sharing the whole process and it'll have some authenticity. Right now, I can only share what (from my experienced) think should be avoided and very small bits of information I know/remember but don't see them writen elsewhere.
Summing up rest of thread:
I guess I shouldn't have wasted my time posting wiki links to every object I mention, cause apparently that doesn't matter and I have to repeat everything in there. Since links don't do any good, we could sum this up by saying: I have the same problem as Deadeye and others who didn't want to start from the very very basic; otherwise, they wouldn't write them due to boredom. But that's my problem because of the name I gave it while writing this on a whim. This is more for the users, future or present, who know enuogh of the basics, but still keep making mistakes and falling into traps because they still attempt to apply them using wrong approaches with no proof that it actually works - or they go overboard with crazy events after seeing an example, or reading a wiki article... These people usually don't need their hand held, but need a push in the right direction or a quick reference with tips that usually cause failure so they can avoid them all together. But hey, I could be wrong.
I should apologize for all the confusion. I'm used to forums where they understand something that's "cynical" when dealing with computer stuff (cause we all know computers are evil) - it's supposed to be obvious it's not serious (especially in this case because of how lame it sounds... I mean, come on...). Again, that would be my fault. I should know better than to assume.
I hope that clears stuff up. (4GOOD)