Im pretty sure the bullet/turret behavior has nothing to do with collision detection, but used together Im getting a lot of "misses".
Accuracy is set to 0(best)
You will have to move around some. Some places it works, some it doesn't.
Any ways Im posting this as I may be missing something, and Im unsure if this is a bug.[attachment=0:38g1sqhc][/attachment:38g1sqhc]
Change "On Collision With" to "Is Overlapping". The reason for the misses is that the collision event only registers once until the colliding object is out. Unfortunately, this means if one bullet is still overlapping the target when another collides, it won't register the other bullet's collision because they're both the same object.
Hope I explained that well enough, and I hope I'm right about the "On Collision" event.
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Ahh ok, got it.
Its working now, thanks.
Yeah, there's a bug that On Collision won't register if another object of the same type is already overlapping that object... linkman's workaround should do the trick until a fix is implemented.
Hey this is a perfectly good opportunity to pull out the old standby:
"It's not a bug ... it's a feature."