Yeah, particles in Construct are rather nice - here's a flame thingy I made almost a year ago: http://dl.dropbox.com/u/1328856/BURN.cap
Perhaps a slightly more realistic movement of the flame there
Re Somebody's 'BURN.CAP'
Best fire/flame effect i have seen so far, its on a par with Particleillusions effect
Regarding the FPS and VRAM replies, i think its down to 3 things-
1, Texture sizes 32x32 as opposed to 124x124
2, Some particles use the 'GLOW' effect
3, Particle 'RATES', e.g the wide flames use 500 at a time, i only had mine set to 90.
Thanks for the cap, i'm gonna do some tweaking!