Thanks guys, i will have to try and make a 'game' one day, instead of examples!
Regarding the settings for the animations, the following 2 settings seem to control the speed:
(The second value set lower makes the animation faster)
This cap work a bit better and contains a 3d Punchbag (ive got to sort the collisions out for it though)
Important point regarding the settings
To change individual settings for each characters 'Bone' behaviour, you select the characters sprite that has the bone behaviour assigned to it and select 'edit' to start bone editing mode.
When you change something and you want to test the new settings, you have 'close' bone editing mode before the new settings take effect.