this uses a sprite with a single texture (64*64px, divided into 16 tiles of 16*16px each) and the distort map's texture coordinates to 'animate' the sprite, meaning: showing every tile of the texture in order. very low-fi tech demo, and most probably obsolete (especially with vram controls coming up), but i had to get that out of my system ;)
But I can't think of a use for it, either.
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I was trying to do something like this, to create a frame strip, but lacked the knowledge to do it.
I've come up with a good solution for reusing frames on animations, an alternative for big size sprites. Using the timeline object for scripting the animation and adding parameters.
Here's the link, if you wanna check it out.
Use the download link at the bottom, the first post link is broken.