advanced camera bug

This forum is currently in read-only mode.
From the Asset Store
Match same tiles with each other as fast as you can and earn more score during a limited time!
  • Here I show the bind-to-layout bug in Advanced camera plugin.

    EDIT: bind-to-layout now accounts for zoom, but exhibits odd jumps upon changing camera.

    I believe the anchor for the camera changes somehow.

    I've updated the .cap for the updated plugin, changing nothing.

    Observe how the scroll behaves differently (offset half a screen downwards) and the camera jumps when changing. Go into layout and check bind-to-layout and re-run. Observe how everything works as expected now.

    The jump is observed when changing from a manually scrolled camera to a camera that tracks an object.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This should be fixed now. Let me know if there are any more problems.

  • Groovy.

    Although it seems that the camera's anchor position changes from the center of the screen to the top-center corner according to whether bind to layout is checked or not, which could cause big confusion (I have an object that bounces on camera edges). Also, when switching cameras the anchor changed to the center, causing a jump before the smooth transition.

    stutter is gone though, and now it obeys zoom properly when bound to layout, so yay thx

    Let me know if you want a .cap that shows this new issue.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)