Update - 30th Jan: Fifth and penultimate pass uploaded. Got the base animation working well enough, so just waiting until I've finalized the wolf's visual design and his speed/physics behavior before I tweak it to work perfectly in-game.
Update - 21st Jan: Fourth pass uploaded, with details of changes on second page of this thread.
Update - 19th Jan: Third pass uploaded. Minor improvements, still a few things that need tweaking, but figured I'd upload my progress so far anyway. Keeps me going if I know people are judging :P
Update - 18th Jan: Second pass at the animation uploaded. Improved the tail, and slightly accentuated the head movement.
Righto. I've been playing around with a platformer idea involving a wolf and the four elements, and am loving it so far. Animation is something I'm really new at though, so I'd appreciate a lot of feedback for getting the wolf's movements spot on.
Here is my first pass at the wolf's basic run cycle:
<img src="http://i216.photobucket.com/albums/cc212/darkstorne/Wolf-GIF.gif" border="0" />
Second pass (not sure why he shrank :o):
<img src="http://i216.photobucket.com/albums/cc212/darkstorne/Wolf-GIF-2.gif" border="0" />
<img src="http://i216.photobucket.com/albums/cc212/darkstorne/Wolf-GIF-3.gif" border="0" />
<img src="http://i216.photobucket.com/albums/cc212/darkstorne/GIF-4.gif" border="0" />
<img src="http://i216.photobucket.com/albums/cc212/darkstorne/Wolf-GIF-1.gif" border="0" />
I'm going to be adding more frames into the cycle to smoothen it out using Anime Studio Pro, but I want to nail the essentials first. So what stands out to you? I already want to fix that tail and I've only just finished this first attempt<img src="smileys/smiley7.gif" border="0" align="middle" />, and I plan to smooth out the front leg transitions a lot more too.
Any critique would be greatly appreciated!
Thanks for reading <img src="smileys/smiley1.gif" border="0" align="middle" />