[WIP] Space Striker Assault: Operation Lance ALPHA

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  • ALPHA V1.0


    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Previews/SSAOLPreview2.jpg" border="0">

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Previews/SSAPreview2.jpg" border="0">

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Previews/SSAOLPreview1.jpg" border="0">

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Previews/SSAPreview1.jpg" border="0">


    Pierce the Enemy Ranks and weave through deadly Attacks with your LANCER starship!


    Pilot the LANCER space-cargo transporter against the sinister otherworldly BELZAR ARMADA to reclaim the SUPPLIES humanity needs to SURVIVE THE ONSLAUGHT!

    *Features 5 intense levels! Four space missions, and a boss encounter!

    *Scaly Fiends from the depths of outerspace!

    *chiptune music that is not authentically chiptune!


    Arrow Keys: move


    Special thanks to the following people who've given me pointers and tips in the help forum for this project:





    -and many more


    TO-DO List:

    -Rehaul and re-design levels to make them tighter and more challenging

    -overhaul of enemy code to make movement less buggy

    -Fix text so that the Atari text shows up everywhere and not just in level transitions

    -Add in Intro and Ending cinematic slideshows (these are all ready completed; I just haven't put them in yet)

    -Make end of level screen more rewarding/exciting

    -Make GAME OVER screen less amateurish

    -Redo amateurish GFX / Music

    -Implement scoring system of some sort

    ***Find out how to implement timer, and array for storing score***


    The first Construct project I've made with a semblance of completion to it. Still a Loooooong ways off.

    This is something I've been working on-and-off again, at least I WAS last year. I haven't had the time or the know-how to work on it as of late (though dammit I've been trying ;; ).

    It was borne out of a desire to

    A) actually get something made in Construct Classic instead of a sh*tton of WIPs

    B) give a little homage to the Darius series, a series of shooter games that stole my heart :D

    There is still much to be done, and it might not be all that enjoyable, yet. But give some feedback if you'd like!

    I composed all the music myself, as well as the programmer art. I tried at least to make every single enemy distinct, and standing out from the background. Lots of primary/secondary and complimenting colors. I kind of like them, but I'd love to have more professional-looking sprites in the future.

    The game still has a lot to do in it - I consider it nothing more than a playable rough build, if at that. I really want to figure out how arrays work so I can implement a very simplistic timer and top-five (or three maybe) ranking system. Arrays have this way of eluding my understanding for years now.


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