It's done! I made it just in time! With only ten minutes left on the clock
It's not as complete as I wanted, but here it is: Right click/save as.
(Edit: removed crapfire link, whff came back up)
Anyway, like I said it's not exactly the final product I had in mind. I had to cut a lot of corners and leave out some content in order to make the deadline. And the ending is completely different than the one I originally planned (which should be apparent when you see it... the original one I had in mind was actually serious and resolved the story ).
I didn't have time to make any music for the main level or the ending either, so it's kinda quiet. There are sound effects though. Well, not in the end, but during the main level.
Oh crap, I just realized I forgot to put in the "getting hit" sound effect. Ugh. Oh well, nobody's perfect. I had a lot on my mind up until the last minute trying to track down a collision bug in my code where if one of the enemies was showing it's dying animation then sometimes bullet hits wouldn't register on another enemy. I think I finally got it figured out at the last second (almost literally ).
Anyway, this is not only the first game I've ever finished with Construct, it's the first game I've finished ever. So hooray ).
Also, I won't be posting the .cap for this like I did with LHiT... since I was so rushed it's really messy and nobody would learn anything from it but bad coding habits. I will answer any questions on how I did stuff though, if anyone has any. There aren't really any fancy tricks in the game, though.