Since this project originally started in 2004 or so, I've considered renaming this to "Terminal Orbit: Forever", but decided against it (most people probably don't remember the original anyway).
Working with Gamesare who do the art, sound and music, I've started making Terminal Orbit in the latest build of Construct. It's a real time strategy game with much inspiration taken from Total Annihilation. I haven't yet played Supreme Commander, but if I had, it'd probably be inspired by that too
Few modern 2D games push modern hardware to their limits. Terminal Orbit will. As a test, I spawned a thousand tanks and drove them in to a few hundred enemies. It's not something you see every day. I'm sure a level or two will involve obscene numbers of units (it's also a good way to profile the runtime and make sure it's as fast as possible!)
Here's a few pics. I've worked hard to make sure in-game graphics are as high quality as possible, and I've carefully been using a customisable detail level and fallback shaders to support really old hardware.
<img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/to1.png">
<img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/to2.png">
<img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/to3.png">
I'm hoping to have this done by the time Construct reaches 1.0, to prove it's worth as a game creator. Neither will be complete for some time. It's early days yet.