This game Is A top down space shooter based on the t.v series Stargate Sg-1 And Atlantis.
1. Updating Sheild and weapon effects
2. Overhauling AI (any help on this would be appreciated
3. Upgrade menu where you can upgrade and buy better shields, Energy Crystals , Weapons
Hulls and SHIPS!!
4. Add Network multiplayer (when i figure out how ) , and normal multiplayer
5. Add Missions based on the episodes in the Original Stargate SG-1 and Atlantis series
6. Make a better Menu
Any help on the AI would be most appreciated (Events that can handle multiple ships that avoid eachother), if your interested. PM me or post a message and ill send you the cap.
If you like the game. Please Post
If you want to see this game expand please post.
Post found bugs aswell if you find any
Export the exe or it wont run properly
Haven't checked it out yet, but it looks pretty cool. The background looks a bit bare though. Get some nebula in there! If you need some backgrounds, let me know. I think I have a couple I did from years ago on my hdd. I'd redo the fonts and energy bars because they just don't fit in. Nice small fonts and plain bars will do. Looks promising though!
As for your AI problems, check - http://www.red3d.com/cwr/steer/
The obstacle avoidance link to the flash anim should give you a good idea how to tackle it. There's loads of stuff there that'll help with a collection of ships attacking and avoiding.
It actually Looks a bit better in the game. But yeah if you could send me those images you have that would be awesome. Thanks
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Cool use of Mary Jane's Construct intro at the start... but the start page looked way too basic compared to the intro video. That looked off... I would make the start page look higher res.
Also, the game was too difficult. It was tough to steer the ship, the enemy fired just as fast or faster, and if you tried to maneuver (which was difficult) too far away you would be destroyed for not following the mission... even though you were never told what the mission was. The one way to probably beat the enemy relied on leaving the area, recharging shields, and then dashing back, firing, and repeating leaving the area (the enemy ship wouldn't follow you).
The program also crashed on me (only once) when I collided my ship into the enemy ship. Some error about "mutitexured sample..."
Edit: On idea to make the game more real... instead of automatically killing the player from leaving the game field... just use unlimited layouts/scrolling and use fuel. If the player leaves a certain area then you can drop his fuel.. once the fuel is depleted have some "scavenger ships" come in and blow you up. That is much better than having the ship randomly explode..