Skymning - The sequel to Gryning

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  • The Gryning concept was a success, in my opinion, and with the successor now completed, I've begun working on the sequel.

    Gryning means dawn, and skymning means Nightfall, so the title goes well with the first game.

    I just started working on this title, and haven't got much to show for it yet.

    This new game will probably be based on a sort of castle-defence game.

    Although there was a lot of weapons in the firs game, they weren't particularly varied. I don?t want lasers and plasma weapons as I like realizm, but I guess I could add rocket and missile launchers.

    First build features:

    Nice new blood particles

    Faster loading of weapons/config files from external files.

    This time around I will really focus on effects and graphics, but my enemies will remain cubes - as that is sort of the thing about the game.

    <img src="http://i.imgur.com/uSgs7.jpg" border="0" />

    Early build can be downloaded here

    db.tt/yWAPOSjx

    Video:

    vimeo.com/49642296

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  • Very cool Urled, I love the gore style you've put in both games now <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Nice effects Urled!

  • The blood and gore is really good, but maybe you should turn the cubes into tanks or something?

  • I'm gonna include this wind/water effect in my game. I have already implemented it in the gore puffs of clouds.

    Heightmapping is also an option: Here is the water/wind effect (LSD EFFECT and GREY TAR .exe).

    db.tt/KLBF7Y0J

    Or a video:

    youtu.be/2fPEiTo1YL8

    youtube.com/watch

    I have been working on the hud and various graphical elements, also an achivement system

  • youtube.com/watch

    New video. <img src="smileys/smiley1.gif" border="0" align="middle" />

    This is where things get different.

    Features: achievements, destructible trees, wind effects, mini-map and general updates

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