Ok, here's one simple shmup-Shmupius Dei.
Destroy the eight parts of the ship before Boss comes in for the final battle.
WARNING! This game uses (a lot of) ps 2 and there is no option to turn it off. Sorry about that all you folks with hardware that can't support it but if turned off the game would look like 11 black squares versus 4 red ones. Needles to say, it was made to use some effects available in Construct so I can see what can be achieved visually.
Everything else is explained in readme so I won't repeat it here.
DOWNLOAD (about 5megs rar)
http://www.2shared.com/file/3729557/e51 ... upius.html
Note to Ashley, David and others in team. This is not really a bug but something doesn't work right when using transition from menu to main game screen. Specifically Scroll Left/Right/Bottom. Seems like it doesn't affect at all transition between screens that have minor events/actions though.
In both this game and FDK, upon next play (without quitting the game), if this transition is used from menu to main game layout, there will be this looong pause before things are activated (eg. fire buttons wont work, enemy won't engage, etc.). I used to put about 2500 milliseconds transition and it works well the first time you play but definitely does this weird pause on next play as tested with both these games. The cure in my case was to turn it off and now it works great .