I'll be updating this thread as development continues. The goal is to create a game in the vein of megaman, metal slug, and contra -- but it will be very intense in comparison. We'll be throwing tons of stuff at the player, but also giving them the tools and abilities to deal with it all. The team includes myself and another artist.
Here's her current working character concept:
<img src="http://upload.dfyb.net/uploaded/christina_concept.jpg">
Here's a character concept I recently started modeling (these models will be turned into 2D sprites):
http://dfyb.wordpress.com/2008/10/05/ea ... character/
<img src="http://upload.dfyb.net/uploaded/pirate_gunner_concept.jpg">
<img src="http://upload.dfyb.net/uploaded/pirate_gunner_early_progress.jpg">
I'll keep this thread updated on progress with the art and progress of the game itself. I'm still building the game's infrastructure at the moment, so there's not much to post in terms of an alpha version or anything.