"Catapult" (Early WIP)

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  • http://dl.dropbox.com/u/1105553/Catapult.exe

    I just started this today so I don't have a lot done yet, but I wanted to thank PixelRebirth for the catapult example .cap that he posted a few weeks ago.

    I wasn't sure what I was doing wrong with "hinge" but after seeing your .cap I was able to fix the problem. Thanks!

    Anyway...

    "Spacebar" (hold and release to launch)

    After the projectile has stopped moving press any key to jump back to the catapult.

    "Left Mouse" (creates new projectile)

    I'm just using placeholders for now until I get more of the engine finished, but if you've ever played "Kitten Cannon" then this should be familiar. The goal of the game is to get your projectile to go as far as it can.

    I only have trampolines added so far but there will be several other objects that either help or hinder your efforts to get the best distance. These objects will be randomly generated (once I've gotten that far), so every time you launch it will be a bit different.

    (p.s. you can launch the projectile in the air a little bit and then hit it with the catapult, almost like hitting a baseball with a bat... sometimes it gets better distance than just launching far, sometimes not)

  • I just started this today so I don't have a lot done yet, but I wanted to thank PixelRebirth for the catapult example .cap that he posted a few weeks ago.

    I wasn't sure what I was doing wrong with "hinge" but after seeing your .cap I was able to fix the problem. Thanks!

    I'm just using placeholders for now until I get more of the engine finished, but if you've ever played "Kitten Cannon" then this should be familiar. The goal of the game is to get your projectile to go as far as it can.

    I only have trampolines added so far but there will be several other objects that either help or hinder your efforts to get the best distance. These objects will be randomly generated (once I've gotten that far), so every time you launch it will be a bit different.

    (p.s. you can launch the projectile in the air a little bit and then hit it with the catapult, almost like hitting a baseball with a bat... sometimes it gets better distance than just launching far, sometimes not)

    Sounds like a nice minigame concept to me. Once you got rid of the placeholders and added a few features this could be worthwhile playing. Looking foward to your further progress!

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  • I'd love to see a .capx of this!

  • You dug up a thread that's almost three years old by now <img src="smileys/smiley9.gif" border="0" align="middle">

    The original example this referred to is still online here:

    old simple catapult example

    Note that this is a CAP file, since you are on the Construct Classic board here. So no Construct 2 capx I'm afraid. Might have been a typo though.

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