I discovered a bug in the physics object that prevents progress in one of my projects and now need your help to find a limit that works.
What is needed to test?
- You need to be able to run a window with a size of 1600x900.
- You shouldn't be scared of an application crashing to desktop.
The test application won't show much. It is a test involving the physics object, stressing the cpu a lot. Three texts show (from left to right) a number of sprite particles, a percentage value and the framerate (updated once per second).
Just run the application and wait until the percentage value raised to somewhere above 95% and then doesn't change anymore. Have a look at the framerate. I'm not interested in the highest but the lowest value there. You can exit the application with the red close button in the caption bar, or by pressing the escape key.
Please redo the test at least 4 times, if it doesn't crash all the time.
Then answer in this thread with the following informations:
1) Did it crash (and how often) or didn't it?
2) If it crashed, please provide informations about your cpu (type and speed, e.g. AMD Athlon II X2 250 3 GHz) and about your gpu (type, e.g. NVidia 460 GTX)
3) If it did run at least once, please provide the lowest fps.
I'm especially interested in tests from the low end side of computers, because I'm aiming for my project to be executable on those, too. But everyone who wants to test is very welcomed of course.
One test run lasts approx. 20 seconds, so the whole test won't steal you more than 2 minutes of your time. Please help me by sacrificing those 2 minutes!
Many thanks in advance!