Ahh well, I figured it was staggered sprites, but I was hoping it wasn't.... kinda.
I mean its possible to do the same thing with much smaller sprites stretched, and tiled with u, and v. I just haven't figured out how to do that correctly.
Yes, the terrain is made out of three different 64x64 sprites and the water out of two. I'll add some more textures and will probably go for the generic mountains with snow on top for this example too.
i you post a cap ill show you how to mount it on a sphere to make a populous style planet
I was wondering about creating planets like this. Some spheric warping math or something? I'll release the source soon so maybe you can give it a whirl then.
I updated the link in the first post with another improved version. The heightmap is working correctly now with the light and I added some sort of fake lightmap, at least I like to call it that. It's a bit glitchy in certain situations, due to the way I did it and the fact that Construct isn't a 3D engine, but it gives you a better 3D feel overall imo.