Outcry, a NES classic

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Classic Snake
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The small template with the good ol' Snake core logic inside.
  • <img src="http://oi54.tinypic.com/2mma1co.gif">


    Name: Outcry

    Type: Tower Defense

    System: PC

    Tool: Construct 0.x

    Start: 04/05/11

    Finish: --/--/--


    It started from a mock up I randomly made, and I thought it would be an easy and cool game to make, so i'm making it!

    It's a simple tower defense game in NES style, and it shouldn't take too long to complete.


    You move your cursor around the map and you can build towers on free tiles. Towers will shoot nearby monsters and can be upgraded or sold. Some towers will have other effects like stun os armor penetration. If an enemy gets to your HQ, you lose health


    In the year 2021, the world is destroyed by nuclear war and almost all life is destroyed as well. But a group of survivors come together to try to rebuild civilization, defending themselves from aberrations created by the radiation.

    In a secret research station, the robot BETA is activated. Developed initially as an AI for battle assistance, will now be of extreme importance for the survival of humanity.


    <img src="http://i54.tinypic.com/280ur0p.gif">

    (this 2nd image is a little bit older)

    <img src="http://i53.tinypic.com/102tvmf.gif">

    <img src="http://i51.tinypic.com/672lpf.gif">


    Alfa 02

    - 1.5mb

    Z = A

    X = B

    Arrows = Move

    Enter = Pause

    So far you can't lose or win. You can only build one type of tower and only 3 enemy waves will attack you. You have a lot of money to start with so you can play around a little bit

  • Graphics are awesome!

  • Oh my! You really got something there sir! It's awesome!

  • cant wait to try this, looks slick

  • Love the NES style. Really nice.

  • Damn, I'm getting an unexpected error when i run it.

    Keen to give it a go. I'll see if somethings conflicting.

  • New test version

    Alpha 03 - 1.7mb


    Z = confirm

    X = cancel

    Arrows = move around

    I have also put some updated information on the first post

  • Cool, i think it's first tower defense game for NES style

  • Out of curiosity, are you using the 64 color palette of the NES? Because if that's the case, it is looking very nice!

  • I'm trying to follow most of the graphical restrictions, and using the NES palette is the one I'm mostly true to, and is also pretty fun to work with

  • I recommend making it so you can't see the black borders around the map.

  • What do you use to get an authentic NES palette?

    Because the game looks positively gorgeous.

    And fun, too!

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  • Oh



    Will it run on my NES ? Kiddin.. But I'd love to find an adapter for the NES controller > USB and play Outcry all night!!

  • What do you use to get an authentic NES palette?

    It's no secret...


    Here's one with no jpeg artifacts:

    <img src="http://i53.tinypic.com/x2w5cg.png">

  • I've been trying to figure out (thinking it over repeatedly in my head) how to do RTS style controlling. Impressive, but I'm a bit confused by the train in the opening (although the idea of a steam punk style TD with trains coming up various tracks to attack yer base, sounds rather neat when you think about it).

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