Mega Man 2 Remake

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  • For the currently ongoing Retro Remakes Competition, I have decided to undertake the task of remaking Mega Man 2. I've currently got most of the Mega Man sprites recreated with vector graphics for higher graphics detail/quality, as well as doubling the amount of frames for the running animation to make it run smoother.

    The engine itself currently features all of Mega Man's abilities(aside from special weapons), IE: running, jumping, shooting, climbing ladders, shooting while running, shooting while jumping, shooting while climbing ladders, yada yada yada. But I will stop blabbing, here's a demo of the current engine in progress:

    Mega Man 2 Remake Demo

    CONTROLS:

    JUMP - Z

    FIRE - X

    MOVE - Arrow Keys

    Number Keys 1-3: Change the window size to 1x, 2x, and 4x, respectively. 4x gives the highest graphics clarity.

    Please leave any comments/criticisms you have so I can work on making it better. Hope everybody likes it!

  • Sorry, acutally I disliked it ^^. This movement is way to stiff. Some things to correct:

    there's no going off the ladder when on the ground

    turning left/right doesn't change directions at once (there's one frame with wrong direction rendered)

    when shooting and turning opposite direction, the "flame" translates its position but not direction

    shooting when finishing climbing ladder looks nasty ^^ <img src="http://tymczasownik.republika.pl/megaFart.png">

    after finishing climbing ladder this "falling" animation shouldn't be shown

    Effect when bullet hits obstacle IS nice. Work hard on your platformer movement .

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  • Sorry, acutally I disliked it ^^. This movement is way to stiff. Some things to correct:

    there's no going off the ladder when on the ground

    turning left/right doesn't change directions at once (there's one frame with wrong direction rendered)

    when shooting and turning opposite direction, the "flame" translates its position but not direction

    shooting when finishing climbing ladder looks nasty ^^ <img src="http://tymczasownik.republika.pl/megaFart.png">

    after finishing climbing ladder this "falling" animation shouldn't be shown

    Effect when bullet hits obstacle IS nice. Work hard on your platformer movement .

    1 - Blah, I forgot about adding the ability to step off a ladder when you reach the ground. That will be fixed in the next demo.

    2 - I'm not exactly sure what you mean. Whenever I switch directions the sprite seems to change instantly.

    3 - Yeah, shooting while pulling yourself up should be disabled. That will be fixed, too.

    4 - I've been trying to fix that all morning. I'll see what I can do.

    Anyways, thanks for the crits. I'll see if I can't fix all these things today.

  • DEMO BUGS FIXED - if you haven't downloaded the demo yet -- or if you have but want to see the bug fixed version -- I urge you to download the version contained in this post.

    Sorry about the double post(blah! it's my thread!), but I figured I should post the updated version that fixes the bugs mentioned above. Notably:

    -Touching the ground while on a ladder will detach you from the ladder

    -You can't shoot anymore while pulling yourself up off the ladder

    -The falling animation no longer appears after pulling onto the platform from a ladder

    Mega Man 2 Remake - FIXED DEMO

    Again, be sure to leave comments/criticisms.

    EDIT: By the way, I finally noticed the turning directions glitch, but I'm not sure what's causing that. I'll look into it soon.

  • Nice! You nailed the feel of Mega Man's moving and jumping pretty well. And the sprites and tiles look sweet.

    The muzzle flare on the buster seems out of place though. It's a little too simple compared to everything else, what with being just one frame that fades out. Maybe add a frame or two of animation to it so that it changes shape and looks a little more dynamic?

    I also noticed that if you stand next to a wall and fire into it, every other bullet can pass through the wall. This could cause problems when you start building levels with enemies (Mega Man could cheap-shot enemies through the wall ).

    Really nice job so far though, good luck with it (and post more stuff as you make it).

  • Nice! You nailed the feel of Mega Man's moving and jumping pretty well. And the sprites and tiles look sweet.

    The muzzle flare on the buster seems out of place though. It's a little too simple compared to everything else, what with being just one frame that fades out. Maybe add a frame or two of animation to it so that it changes shape and looks a little more dynamic?

    I also noticed that if you stand next to a wall and fire into it, every other bullet can pass through the wall. This could cause problems when you start building levels with enemies (Mega Man could cheap-shot enemies through the wall ).

    Really nice job so far though, good luck with it (and post more stuff as you make it).

    Thanks! I actually measured Mega Man's walking/jumping speed in the real game to get it right.

    As for the muzzle flare, I realize it's a bit simplistic, but it's mostly temporary. I'll see if I can change that soon. Also, about the bullets, I've noticed that, and I'll see what I can do to fix it.

  • What I find sort of amusing, is I'd prefer the style you've created over the ACTUAL Mega Man 9 we're getting.

    I'm speaking of artistic style, not gameplay

  • Screen shots look great! Can't test now, at work, no Construct... D:

    10/10 Will read again.

    ~Sol

  • Screen shots look great! Can't test now, at work, no Construct... D:

    10/10 Will read again.

    ~Sol

    You don't need Construct, it's an EXE.

    What I find sort of amusing, is I'd prefer the style you've created over the ACTUAL Mega Man 9 we're getting.

    I'm speaking of artistic style, not gameplay

    Thanks, but I think going completely retro for Mega Man 9 was one of the most awesome decisions Capcom has ever made.

    By the way, just a quick status update. I've added a single enemy to the game, the Hard Hat dudes, and they're finally working right(blah, dang animation system). I also realized after playing the real thing that bolts go straight through walls(odd design choice. ), so I've taken out bolt collisions with walls.

  • Here's the second demo for everybody to try out:

    Mega Man 2 Remake Demo 2(6.9MB)

    New stuff:

    -Added the hardhat enemy to fight

    -You can get hurt by enemy

    -Bolts now go through walls(like they're supposed to)

    -Added sounds/music(which is why the download is alot bigger)

    -Changed some of the tiles(yes, I realize the ladder is the boss door, but I couldn't find the ladder tile. )

    As usual, tell me what you think.

  • Looks good!

    The animation for megaman's feet look a little strange when he's walking, but other than that it very much looks and *mostly* feels like the classic.

    One thing about the hardhats... if your bullets ricochet off of one hardhat they can strike another hardhat and continue going in another direction. It would be kind of a cool feature for a megaman puzzler but if you're going for accuracy you'll want to change that.

    (also, there is a line in megaman's face when he's climbing up the ladder)

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