Go!Go!Maddi! Dev Log and Beta Test Thread :D

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A Construct version 2 & 3 "Stand-alone" RPG game with "In-Game Module" (IGM) integration.
  • UGH! So completely torn as to which direction to head in with this game. The CC version is just smoother over all but CC crashes on my computer and gives me out of memory errors constantly. I don't think it was ever meant for a game this big. Then again it may just hate windows 7 64 bit... There are so many bugs in the C2 version and every time a new version of C2 comes out, something goes wrong with the game and I have to adjust.

    The Pseudo 3D is better the CC version because of sprite skew as well as being able to use distort as a special effect console style...

    Here's a couple of screen shots. Both from the C2 Version at the moment as I was coding that new Pseudo 3d Engine for the other game (which is finished). But the whole thing just looks arse compared to the CC version.. at least to me. I may be too picky though.

    <img src="http://designchris.com/ibbeta/fly.jpg" border="0" />

    <img src="http://designchris.com/ibbeta/snow.jpg" border="0" />

  • I had similar crashing problems during final development stages of Ivan Fu?koff (it's a pretty big game too). CC doesn't hate Win7 64-bit. After PC-upgrade (which included 8 GB of RAM) I hadn't encountered crashes so often. I'd stick to CC version if I were you because it runs much smoother, just save your project every couple of minutes and everything will be fine.

  • Wolod I have 8gb of ram... Project cap is about 10mb with the music at the moment. I can't remember what it tells me for ram usage when I'm working in it but it's ridiculous. The crashes and out of memory error basically happen every 5 minutes. I auto save but there are times when it just isn't enough. Also the UI goes to crap on me, buttons disappear and/or stop working etc etc. C2 has similar issues but nothing as bad as CC. The C2 version is 160mb... oiii...

    Maybe I can switch to another computer for deving in CC...

    Thanks for the advice, I do still like CC a little better (sprite font also so broken).

  • damainman My cap is 16 Mb without music. Maybe there are some events or plugins that cause that crash. Most crashes that I've seen on my PC were caused by CC image editor and fullscreen mode. So I was saving entire project before adding or replacing any sprites. Also no test runs in fullscreen with opened CC. I don't like that sprite font stuff too. Well, I hope that you'll complete this cute game. Good luck!

  • Wolod Spritefont is probably the stinker in this case. It royally F#$rms@s up when I export. Anyhow I've decided to go private release with this game and concentrate on the two C2 games I'm doing due to portability.

    Go!Go!Maddi! is now a completely different two player game with a semi-sim stage :) I'll post a video of it in the near future. I'll link to the new thread here. This one is pretty much toast.

    http://www.scirra.com/forum/gogomaddi-hyper-sugar-rush-devlog_topic75555.html

  • Hey damainman, I know it's an old topic, but in case you want to keep working on go-go-maddi, I have devised a way to work on large games in CC.

    You just have to cut your game in different levels, here is the how-to method here:

    scirra.com/forum/construct-game-from-several-caps_topic44630.html

    In your case it would imply making a copy of the game for each level and strip it of what's not relevant for this level.

    Hope this will be of help to you

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  • declan_gage Thanks! I actually started rebuilding the whole thing in C2 as well as a whole new Go!Go!Maddi! game! I think the new Go!Go!Maddi! is buried deep in the my creations in the c2 forum :)

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