> It's slightly more than "recoloured" for starters, more like heavily modified... for instance, completely redesigning the legs, and gourad shading the entire sprite by hand. It's quite known that a method of mine (as well as others) is to use existing charater sheets for an animation template. I'm a good artist, but not a great animator... but whatever.
yeah that's why i said "most" is recolored because i noticed the difference in the legs. using a sprite sheet as a template is a great idea, as it's a great way to get skeletal references for animation that you would then draw over with your own character. but you're just editing a sprite.
nothing wrong with doing that, but i think credit is due. i'm not attacking your artistic ability or anything.
> Anyway, I have made some good progress on the engine tonight over a few too many drinks. Here is a link for those of you who want to check it out and give some feedback. I know certain things aren't working right, like the crouching animation... but anything else you find that's "weird" (regarding play mechanics) please let me know.
> http://www.fileden.com/files/2007/8/21/ ... e-v0.8.exe
> Arrow keys to move
> SHIFT to jump
> SHIFT (again) to grab ledge and flip up
> R to restart frame (test control only)
i noticed you can just keep holding shift and grab the ledge -- not sure if it's intended, but i like it. and i'd increase floor deceleration or create an animation for slowing down -- right now she slides some.
i don't mind the transition between flipping up and becoming upright, but perhaps consider speeding up that animation so there's not such a long pause.
Hahaha that's so fucking awesome that you made an animation comparison! Wicked!
Yes I intended that holding shift would enable you to grab the edge. This will make it far less frustrating than trying to time button presses. I hate games that you have to press buttons just right or you die D:
Also, see previous post about the deceleration. I will be adding a "skid" animation for when you stop running... I am yet to figure out exactly how to implement it though.
Cheers for the feedback again... and yes I will be adding some comments/credit for the original sprite sheet. Like I said, I'm not very good at animation so I tend to rely on sprite sheets for (as you put it) "skeletal" refrence. I find it's a good way to get some convincing animation while still applying some original artowrk.
I do plan on editing the sprite further, and changing the jacket to a tank top... but it's low on the prioirty list, especially after spending 3 days on editing/drawing 50/odd frames. :/