I think he has an account on this site. He is TheNineRings.
Anyway, we participated in our first ever ludum dare over the weekend. It was a lot more of a marathan from hell than I expected it to be. Staying up all night, so much coffee and brainy thinky work. Thank goodness for coffee. If nothing else, we did it to get experience. We definitely got that, but we didn't end with a finished product.
We called our game Arrythmia. An arena shooter with a gameboy color pallete. You can move around with WASD and shoot with spacebar. The main attraction was the ability to slow or speed up time while simultaneously switching from a piercing bullet and a spreadshot by holding left or right click. While you hold down either click, your either degenerates, but regenerates over time. We plan on improving it over time. We were going to have 6 or so different enemies, but I couldn't figure out how a few of them would work.
As is, it's incomplete. I didn't put in the ability to die yet. The enemies are pretty glitchy. They have hitbox problems, and one worm enemy isn't right. It's supposed to be a 3 part worm(head, body, tail). Even when I got it to work (which I later changed for experimentation purposes) the tails still wagged like the most amped puppies ever. I haven't work on it since Ludum Dare was over. Right now, I think it's pretty jimmy rigged because I couldn't figure out certain concepts, so I developed workarounds. The worm is one of those things.
We intend to improve it, and I think it could eventually be pretty cool. But there are a few things I'll have to learn first. :)
So what do you guys think?