Bloop - Full & Demo Available @Desura - Gift codes

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  • Aye!

    After like 5 hours of recording\editing, the second trailer is ready, check it out if you like this kind of stuff(that physics based puzzle stuff). [it took so long because I have no idea how to use Vegas properly, not because it's that awesome - it is, but I would like to look modest]


    I started this project like 4 months ago, doing this in Construct Classic(not 2!), and most of it is my work(except the music, sounds, and I used a lot photoshop brushes). The fun part is, it's almost completed, it will be released on Desura(and if it's doing well, I'll put it on Steam Greenlight - if not, well, I probably will give it to everyone for free), the demo is coming soon(I promised it to march 20th I guess, back then I did not finished it obviously, but at least I'm trying).

    If you missed the first trailer, click, and don't forget to hit the dislike button if you wan't to make me cry!


    Also I have an IndieDB site, and Facebook, you should totally not going there and say "hey, your game is awesome, I want to play it NAOW!" Don't do it! And please, stay away from the like button!

    End of story.

    Edit.: Demo!

    Demo Mirror

    Edit2: Bloop has been released on Desura, yay!

  • Wow! That is awesome!!

  • That's a great looking game Pecek <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • bon4ire & Jayjay

    Thank you guys, don't forget to spam it to your friends, act like a bot, spread the word! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Good job, Pecek. Nice editing on the trailer.

  • TunaUppercut

    Thank you sir!

  • trailer 1 and 2 are great !!!!

    Bloop is so amazing,,, very professional and fun

    i look forward and indiedb... play beta now,,,,cool!!!!!!!!!!!!!

  • tchem

    Haha, I feel sarcasm in the air.:D

    The demo on indiedb is really outdated, back then I thought it is a beta - it's more like an alpha compared to the current build.

  • Pecek,,, without sarcasm,,,,, in IndieDB is as beta version,,, anyway,,, ok,,, the game seems really fantastic.

  • tchem I'm really happy to hear that, I hope you will have a chance to try the final demo! :)

    Good news!

    Demo will be available at weekend(if the guys at indieDB let it out, sometimes they are reaaaally slow), I'm preparing for the last rush right now(I played it a lot yesterday, only found a few bugs - all of them are easy to fix, except one, there was a really nasty issue with object picking, it took me like 8 hours to solve it), so tomorrow I'll upload the demo, if you are intrested please check it out, and leave some feedback - to be honest, I'm waiting for the first guy who say "your game suck", it is really scary to only get positive comments from everywhere, I hope the final game will not dissapoint anyone.

    So, demo-weekend-feedback!

    Edit: uploading the last closed stuff right now, if noone thinks it's full of game breaking bugs, then the demo will be up tomorrow. Yay!

  • Ladies and gentlemen; Demo!

    Have fun!

    Edit: uploaded it to my dropbox, if you had problems with the download from indiedb, try this link!


  • Hi, Pecek. I tried playing the demo that I downloaded from indiedb. The game keeps freezing during the first cutscene after I pick level one. The little bloopie says will you feed me, but nothing happens afterwards. When I click the mouse during the cutscene the game lags and takes a while to respond.

  • TunaUppercut

    Oh-oh. Which windows version do you have? Other pc specs would be helpful too(cpu\vga\ram).

    I tried it on 3 computers, but all of them has win7 64(all of them can run the game without problems).

  • Here are my specs.

    Windows 7 64 bit

    CPU: Intel(R)Core(TM) i7 Q740

    RAM: 6 GB

    GPU: NVIDIA GeForce GT 435M

  • Pecek, I just tried the demo for the fifth time and all of a sudden the game works. Before the cutscene was having the characters appear at random times during the dialogue. And the bloop character was really large. And the man would sometimes vanish during the cutscene dialogue. But now its working.

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