I got just over 3000, probably wouldve had higher had I not accidentally clicked out of the window and die. XD Anyway, it was surprisingly more fun than I had thought it would be. If it had powerups it would be much more fun.
Not a bad score . Glad you enjoyed it!
A fullscreen mode will probably help solve that problem, so I'll be looking to add one in the next version. Though first I'll need to change the resolution to one which supports full-screen mode.
As for powerups, I was thinking of adding health items but mapping an additional attack to right click (maybe like a instant-kill shot with limited ammo? I'll think of something) would be a good idea! Well, stronger weapons will normally mean cranking up the spawn rate, but that's not really an issue.
I really enjoyed this game actually. Nice controls I think, but then again I used to play Soldat some years ago. If anything, I thought it was to easy to reach the high score. I played it once without a mouse (on a laptop) and off course died pretty soon, but it made me plug in my usb-mouse and try it out. And that time I got something like 6800 without too much of an effort. As mentioned, it would be nice with a fullscreen option so you don�t accidentally click outside the window. You might also consider awarding more points for hitting the flying enemies, since they are more difficult to hit.
I don�t really like the graphics of the player, the enemies or the ground, however I do find the explosions and those other effects great! As for the sound, I actually think it fits the game pretty good. You won�t win a Grammy for it, but with the weird graphics those odd sounds you call music really match quite well. The music also helps setting the intensity of the gameplay I think.
Edit: I don't know what I did that second time I played your game, but now I stuggle to get more than 3500, so the difficult level is probably fine as it is.
That's really an impressive score for a second time playing it My brother has played it around a dozen times but struggles to get above 5000. As mentioned above, I'll likely add a fullscreen mode in the next version, and I do agree with the flying enemies being harder to hit. I'll consider awarding more points, but only a marginal increase.
I'm glad you liked the music. As for the player sprites and enemy graphics, I completely agree. The enemy graphics were made at first placeholders while the player sprite was a recycled graphic which I used when I first tested construct. I've started remaking a second version of each graphic. They're not going to be great, but they'll hopefully be an improvement. I'll probably leave the ground for now (I like it ) but I'll make it better looking later on.
So, improvements include:
- Full screen mode
- Redone graphics
- More points awarded for flying enemy
Thank you both for the feedback! With your suggestions I'll hopefully be able to make a more enjoyable game
Oh, and I'll try to post a screenshot of the new player/enemy graphics next week. It all depends on the amount of work I have in the following few days.