This is more or less a test to see how well the 3d object and distort maps would work for making an rts, or some sort of sim.
The rts behavior works fairly well with the 3d object with a few dummy objects paired up, so an rts is definitely doable.
I'm kind of thinking about perhaps using Scidave's online plug to do a 1 vs 1, or maybe even a turn based chess/checkers with tanks thingy.
One thought I've had is a simulation phase where you build up resources, and invest them into your team. Then have an online part where you do the turn based battle.
Collision detection is pretty much a no go since its 3d, and the online plug really wasn't designed to handle a bullet hell. So I'm definitely leaning more towards the turn based scenario. I'm not sure exactly how to handle that, but chances are it would probably be based on a percentage system, IE chance to hit, chance to do so much damage, etc.
Any thoughts or ideas?
Edit: der forgot the link... may upload screens later.
Link to demo