3d island generator

This forum is currently in read-only mode.
From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • a procedural 3d island generator i'm working on. with a defused lighting algorithm.

    <img src="http://imageshack.us/a/img163/7465/islanden.jpg" border="0">

    try it out:

    island gen

    just press space to create islands

    --------------------------------------------------------

    The fps may be low, but i already have plans to dynamically generate the terrain based on the viewer position. witch will increase fps tremendously.

  • Wow, that's amazing! Especially like the lighting. Though I have no idea how you did any of it... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • That is quite cool! Is the light respecting the Z-dimension and occlusion, or is it just a plane vertex shader? Couldn`t figure that out while dragging the light.

    Keep it coming! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Basically I'm creating an array of points. then an array of surface normal's between those points. then used those normal's to figure everything out.

    so lighting is just (N * L) * color filter RGB.

    ------------------------------------

    I actually got a very basic ridged body physics system for this 3d mesh normal map system that I'll show you guys after i clean it up.

    ----------------------------

    After I finish the game I'm using these for, I'll take the time to put together some sort of tutorial on it all.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Really nice!

  • This is really cool, I have no idea how you made this. <img src="smileys/smiley2.gif" border="0" align="middle" />

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)