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Does anyone else have this problem? When I tell XAudio2 to load a file into a channel then play it, I get a "clicking" sound or "popping" sound. It does this on my two computers.
No, any file iload into it.
It's pretty bad.
Only time I get any issue, with sound is when the cpu is overloaded.
Any way post a cap, and a sound file. Lets see if any one else has an issue.
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I have a game which has some really high attention to detail sound effects (not whine btw), and I've noticed this issue with a few sounds. Not sure what causes it though.
clicking means the buffer gets emptied. Faster CPUs need smaller buffers.
The only ways to fix this are reducing CPU usage or increasing audio buffer size (which in turn increases audio latency).
No idea if this is possible within construct.
I haven't noticed any issues with sounds clicking or popping at all. Can someone post a .cap? I guess if you don't autoplay and play sounds on fixed channels (which is a bad idea), you'll interrupt playing samples which could click.