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I know this has been discussed before, but i really havent found any conclusive solution.
what's the right way to do this in Classic?
basic explanation: do the same as video x2/x3/x4 zoom that emulators have.
display for example a 256x256 game in 512x512 stretching each pixel 2x2
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Use the Window object's actions for scaling the window. Just set it to double / triple / quadruple your application's base resolution.
oh, i thought that method had been deprecated.
i tried it out, and when using "set size" it seems to screw certain scanlines,
however when using "set client size" it seems to work fine.
i'll continue testing.
thanks for the info though