Hey guys, just wondering if anyone has a good method for using timedelta to move a sprite a specific number of pixels? I have created some spikes that move back and forth, accurately, but it is based solely on timing. Which breaks if i try to adjust the time it takes for the spikes to emerge/retract etc
I would really like some sort of precision, having a sprite move from 0px to 32px for example.
To calm those who have helped me with timedelta in the past, I am very comfortable with timedelta as a whole, just looking for a little precision.