I've got water in my game on its own layer, and am using the Warp effect on that layer to give an illusion of movement and turbulence. Looks great when you stand still, but as the camera moves, so too does the Warp effect. It seems linked to the camera, and that gives the illusion of faster turbulence in the water when the camera moves.
The water speeds up when you move, and slows back down when you remain stationary.
Is there a way to make the layer effects independent from the camera? Or perhaps a better way of warping things in a specific area?