[quote:1qldbgrl]1- you can simply create a secondary set of animations with 8 angles and program your own animation, or create a "turnaround" animation with different angles that's being showed when the character is turning. To me, it won't really improve the visual quality of a game and cost a lot of HDD space.
hmm thats not exactly what i meant. i mean, if you look at the animatior there are only 8 angles. i would like to place more then just that for not only turning but also movement which has all 360 degress. of course i wont make that many. but twice the default - 16.
and why it would cost more space? i mean, obviously it will. but perhaps just 100kb more. when i properly convert pgn, each frame is not more then 10kb. so instead of full animation being 80kb total, i would have 160kb. and whats 160kb comparing to my hi-res planet texture which alone weights 3mega.
and btw - i dont know what conditions i can use to make the engine detect turning around
2- I haven't seen such a function with the platform behavior, but you can store the position of the object during 3 frames and combine them so you obtain two 2-dimensionnal vectors. You compare the two vectors and... you can see if your character is accelerating.
Or you can program your own platform movement with events.
hmm... i see. thank you.
[quote:1qldbgrl]3- It will be attached to the same image point (the same name or ID). You only have to place it on every animation you make for your spaceship.
ahhh splendid! thank you very much. thats what i wanted to hear
[quote:1qldbgrl]4- Dunno the right technique. I'd personnally draw objects on the screen to hide a part of the map, according to values stored in a dynamic array, but I think this isn't the best solution.
yeah i figured that one out too =\ i cant think of anything more. and today is like 3rd day of me thinking.
MAYBE, just maybe there is a way if i would be somehow able to directly from in game cut off some pieaces of the object. but for something like that i need someone with higher and biger knowledge and understonding of Construct then me.